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Robert_evrae explains that, as an immigrant, you wouldn't travel to a new country and openly admit to them that you're a thief or a murderer, would you? The option to become evil is and has always been available to you, just don't go around telling the proud folk of Imperial City you plan on worshipping Daedra within the first week of your arrival. You'll notice a lack of evil character options, but its exclusion makes sense.
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Characters include a wealthy merchant, a priest, or even a skilled craftsman. You're now able to choose from a range of character options most comparable to classic RPGs. No longer will you find yourself acting as a substitute exterminator for Uriel Septim. Nehrim: At Fates Edge is a total conversion mod of Bethesda Softworks The Elder Scrolls IV: Oblivion developed by the German team SureAI over the span of four. Fret not! The Alternate Start Arrive By Ship mod from Robert_evrae cuts out the rather laborious chore of an intro in favor of captaining a ship that just so happens to enter the port of either the Imperial City or Anvil.
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Oblivion's intro through the Imperial City's rat-infested prison catacombs can be a bit of a slog to get through, especially after repeated playthroughs.
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